Saturday 15 July 2023

Bigger Bugs Pt 5

   Despite how many Tyranids I've painted in the last month or so, there are still things on my shopping list and more Warriors are going to stay on there despite me buying more. These things are just so useful that I want multiples upon multiples, especially as one of my rules for my army with be no Raveners*. With this in mind I bought a second box of them and got building, but while I was doing that I put the Leviathan Winged Prime on the build desk and used it as an opportunity to see how the two kits sized up.

   As I put some sword arms onto the prime to test an idea, I realised it just looked too cool not to keep, so my winged prime now has swords - which shows it is a command element bug in my head.

   This left me a set of swords short, so I decided to give this unit of warriors scythes instead of swords. For me warriors with scythes just look so much cooler than swords, but in the last edition (and Kill team) swords are just so much better than scythes you'd be daft not to have them, but in this edition warriors just have melee weapons - doesn't matter what they are. I appreciate this won't last and the codex in October (?) will put weapon rules back in, but until then rule of cool wins. Otherwise I went for the same guns, barring the big gun which I swapped for a barbed strangler which is a bit more troop focussed than the heavy venom cannon which didn't suit the squad.

*as my brothers Tyranid force will be built around a core of genestealers and reveners and I don't want to tread on his toes.



converted tyranid winged prime swords


Thanks for reading

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