On Sunday, I went to the Writtle Warrior's Lardie Open Day - A Writtle Bit Of Lard - in the guise of a SEEMs member, so that I could get a game of Sharp Practise 2 and What A Tanker. I have two armies for Sharp Practise and had heard good things about What A Tanker, but wanted to try out both games with someone that knew the rules so that I could decide for myself whether they were any good or not*.
*SPOILERS - I loved them
The first game I made sure I tried was Sharp Practise 2. I always play the French in Napoleonic games, and this was no exception. Our mission was to chase the British and stop them making it across the table. The forces we controlled were split with the guy I was playing the French alongside quickly taking control of the 4 units of dismounted Dragoons, leaving me to play with the Voltiguers** on the other flank.
**A wise move
While I did, in the end, lose my units to some determined fire from the 95th Rifles, the highlight of my game was my ambush that made them flee in the first couple of turns and making such a nuiscance of myself for a fair few turns that I stalled the British advance by a very long time.
The other game I played was an Eastern Front set What A Tanker. I have always loved the little tanks in WW2 and was really pleased when I drew the chit for the Panzer 38t (a brilliant little tank).
The objective was to take the village, however, displaying a level of tactics that I have never been a part of before, we charged straight for the hill with the intention that you can't claim to hold a village if you have no tanks left. This initially went badly as a plucky Soviet tank drove straight down the unguarded road, flanking us and killed one of our bigger tanks in a single shot. I killed him in a single shot in return but it dented our advance, somewhat.
With this the Soviets seemed to have cottoned onto our plan and advanced on the hill themselves. Determined to deny us our planned advantage. This was the point that my 38T found himself barrelling towards the lead tank, and crashing into it, instead of shooting as ordered ***.
***I misunderstood a rule
After being rescued and having the KV-1 finally be able to get a
line of sight on my tank, I figured the best thing to do was hide next
to it **** before cuing the Benny Hill music and vanishing into the
village, leaving a cloud of dust in my wake.
**** which actually worked!
I have to say, as a big group game, What A Tanker was a serious laugh. It's not a serious, realistic WW2 simulation but that isn't what it was sold as. It is a set of rules I will definitely be picking up.
Lard-meister himself
Lastly, while not a game I actually played in, the following pictures are of a Chain of Command game that just had the most spectatular scenery. With civilians and refugees it looked amazing.
Thanks for reading