Thursday, 16 April 2026
The Void Claws
Monday, 23 March 2026
Chetis 4 - Ongoing
It was expected, by Imperial Tacticians, that a full counter attack would be launched by the forces of the foul Gods within 24 hours of taking Zul’Dar, but no full scale response came. The work had began to fortify the foothold on Chetis 4, land as much materiel and troops as quickly as possible, with the aim of starting the push towards the capital city, Qalb al-Bhaal and keeping the momentum of the assault going.
The Imperial forces made good headway in this push over the next few days encountering only piecemeal resistance but at no where near the pace projected in the preinvasion planning. Partly this was due to the the second division, which was supposed to drop in the day or so after the initial beach head assault, being delayed in the warp but also reports of a increased Ork Waaagh developing on Chetis 5 meaning regiments had to be held back in case this threat became too big to contain.
It has to be noted that less Astartes chapters had responded to the call for aid in this crusade than was also hoped, with the Ossuary Brotherhood being the only known chapter on the planet at this point. But warp signatures thought to match at least two Strike Cruisers had now been spotted by astropaths in the fleet.
The Traitors, however, were not giving the planet up without a fight. Their nose had been blooded in the first strikes, their organisation was terrible with each warband working towards their own aims and not willing to sacrifice any gains or blood for others, but this did not mean they couldn't stop the Imperials. A combined force of World Eaters, Renegade Marines, The Sacrificed Sons, Thousand Sons, Iron Warriors, Chaos Knights, Daemons and assorted mortals stood in the path of the advance to Qalb al-Bhaal.
Friday, 20 March 2026
Tendorians Pt2
While they shouldn't really be a priority, I am aiming to get at least a 'full' platoon of my Tendorians table ready just to make sure I haven't bought 100 figures that go straight into backlog. From the figures I have bought, I am counting this 'full' platoon as; a command squad, 3 infantry squads and a pair of heavy weapon squads.
This post is another decent chunk of those figures - mostly held up by how long it takes to build them.
Friday, 13 March 2026
Rounding out an old army
An army that has been really hard done by me over the past few years, although, for a fair reason* is my Imperial Knights army - House Steinschild. I was slowly building to a point where I could field a full knight army for 30k (with prior warning to an opponent as I'm just not that sort of guy) when the rules for the army changed and there was a requirement of Armigers as troops came in, so I dropped that idea hard.
On paper, it is a change I am pretty happy about, but as someone who didn't own any Armigers at that point and realising how many boxes I needed to buy to make the army legal, it was just beyond me.
*price
My knights have seen the table a fair bit despite that, as Lords of War allies in 30k and as normal allies in bigger 40k games. We even played a game last year where each player took a single knight and we respawned any dead ones to keep it interesting, but this isn't a knight army. However, last year a pair of knight combat patrols were released in White Dwarf, both of which just needed a single box of Armigers. When my brother bought himself a Chaos Wardog box**, I found myself with an opponent, which meant it was only a a matter of time before I got the opposites.
**Chaos Armigers
I decided my pair should be the squires of the knight that gets the most use - Sir Fion my Knight Errant - and I gave her a bit of a glow up at the same time as I felt like my older knights were a touch basic in their schemes.
I spent far longer staring at the first one of the pair that I painted trying to work out how I would fill the blank spaces. I wanted to get the house badge on them but they don't have the shields, so I tried the symbol on their carapace instead and liked it so much that I went back to the bigger knight and did the same. The skulls on the front of their personal pad show their rank as squires (less skulls shows a higher rank and closer to knighthood themself) and they have their knight's heraldry on the back of their pad to honour them. Otherwise the allegiance pad is the same as the big knights, Imperial Eagle on the front and Sons of Horus green and markings on the back half***.
I also changed how the bigger knight's personal heraldry pad looks with the dragon motif being moved to the front as I didn't like how she sort of had two different heraldries that didn't make sense.
***the army was always themed to be early in the heresy
Thanks for reading
Friday, 27 February 2026
Tendoria
Monday, 9 February 2026
Winter WW2 US
Focus Project; No
Now, however, my wife has a friend who it turns out is a gamer. He currently only plays LotR but he would like to get into Bolt Action, so I'm putting on a quick demo for him using the theatre that interests him - The Battle Of The Bulge - and it felt right to get the correct troops painted up.
Thanks for reading
Wednesday, 4 February 2026
The Bullgryns
Focus Project; No
I am very much still struggling with painting time - work is mental at the moment and a fair bit of my hobby time is fitted between jobs as a screen break - while the rest of my "not parenting time" is spent either running or at Wayland Games. At no point will you see me complain that I am now gaming again, but it has meant my backlog of painting isn't getting much better*.
*read as much much worse
On that note, I have a game lined up for later this week where I plan to use my Imperial Guard. My opponent is going to be deep striking Terminators behind my line, so I wanted a unit to be able to deal with them, even if deal with just means a substantial speed bump. The idea I came up with was 6 Bullogryns - abhuman mutants that the Imperium uses for their sheer bulk.
I already had 3 from a past project that I repainted the trousers a few years back to match my Hervictus infantry but now I wanted a full 6 and to tidy them up properly.
The Imperium is currently losing our campaign, so lets see if I can help or hinder their cause with my Guard.
Thanks for reading


















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