My real problem came when the Meeples and Miniatures Podcast kept talking about board games and did a long episode on the Thunderbirds Board Game a good while back, as I am essentially a weak man when it comes to the new shiny toy. I figured this would be the perfect game to see what all the fuss was about.
One of the guys I used to meet up with quite a lot has recently had a kid with his wife, and this has obviously changed his priorities and slashed his free time, but we have been planning a way to get him time to play games and look after his daughter to give his wife some free time, Thunderbirds seemed to fulfil the brief.
The first outing of the game was played at Wayland Games without his kid, just to give us a chance to get our heads around the rules, although future games will be played in one of our front rooms. The game itself looked really complicated when we were first trying to set it up, but halfway through our first game we had the hang of it and were really enjoying ourselves. We realised we had played a few rules wrong in our first go - which was the ultimate reason we lost that game - so second game we played it correctly and the game really came alive. The idea of playing a co-operate game versus the game itself seemed counter-intuitive, but it really does work. The game throws multiple problems at you which can quickly become overwhelming and those are just the distractions designed to stop you fulfilling the actual game objectives.
Midway through our first play - we hadn't realised the first scheme card should have been face up. . .
I am converted, it's as simple as that. Going forward my gaming time will definitely include at least some dedicated board gaming time.
Oh, and this happened . . .
Thanks for reading.