I have recently been travelling around the forests of Costa Rica and it's been hard not to come away so heavily inspired that I knew I needed to try building some. I've not tried to reinvent the wheel and have taken heavily from Sir Michael Awdry, so I won't go over how I made them in any more details than anywhere I have diviated from his method.
First up, I thought I would go over my inspiration. Costa Rica turns out to have multiple different types of tropical forest*, including; Rainforests, Cloud Forests and Dry Tropical Forests, with variations in between. This has meant I have seen the classic palm tree style forests, forests that look like British forests except for the heat and forests that have plants that would be unbelivable if modelled in 28mm unless you were planning on using them exclusively for sci-fi games.
*Rainforests aren't the be all and end all that I assumed
My dilemma then came when I tried to put what I had seen into practise, how do I get the sheer range of plants and thickness of the vegetation onto the gaming board and make it survive playing games with. Ideally, I want to have a mix of tree types (for my practise ones I was happy to just use palm trees) but I need to work out how to use other tree types without it looking like I have just put British trees in a rainforest board, but that is a problem for later.
Ultimately, I am pretty pleased with the outcome of my morning's work, the bases need a certain something but that will come with time I think, although any suggestions will be gratefully accepted.
As these were supposed to be a test bed for a number of thing, namely; how many more plants do I need to buy, does my idea actually work and can I make them thick enough, I limited myself to 3 bases of trees and a single bit of scatter terrain. In the future I would like to fill a 6/4 board as heavily as makes sense.
Spot the bird.
Thanks for reading