I bumped into a Kickstarter two years ago that was trying to make myths and monsters from the Americas, had a quick browse and went to click off of the page, and then something dawned on me, I had seen a killer whale on four legs. So back up the page, I scrolled and I looked at the price. I had no idea what I would do with it, but I knew I had to have one.
As with many Kickstarters, there were a lot of delays but the model itself was definitely worth it. It went together really nicely, the cast was pretty good and it was fun to paint, my only criticism is the sheer weight of the body is going through one slim bit of white metal, so it does slowly lean forward over time.
Now it is built and painted, I am still pleased with my purchase, but I still have no idea what I am going to do with it. I've based it up the same as my various fantasy figures as it is all I could think to do.
Thanks for reading
Monday, 6 February 2017
Friday, 3 February 2017
Hervictus Dispatch Rider
One of the things that has always bugged me about 40k, and to a lesser extent Bolt Action, is how the game ignores the extra support staff that help maintain a coherent military unit, of whatever size you are playing, so this is something my mate and me want to incorporate into our games in the future. This has lead to a lot of thinking about where these games ignore units entirely or change the role of others, and then how to go about converting such units.
A unit I have always been curious about, and that I had an idea on how I wanted to convert, was a dispatch rider, especially in an era where the technology has gone so far backwards that communications can be as bad, or worse, than in WW2. We haven't decided if it will be a separate unit or just count as a bodyguard for the command HQ but it should be a really good addition to my fledgeling Imperial Guard company.
The model is a mix of parts; the bike, hands and legs are from Ramshackle Games, the body, arms and gun on the bike are Games Workshop, while the dispatch bag is from a bag of German WW2 tank stowage I bought from Die Waffenkammer a while back, all on the compulsory Warbases base.
Thanks for reading
Tuesday, 31 January 2017
Hervictus 14th 2rnd Platoon
The second platoon for my Imperial Guard regiment is set up exactly the same as my first platoon, 3 squads of 10 (vox and grenade launcher) and a 5 man command squad (vox and heavy bolter). I'm not trying to do anything clever with my basic troops*.
* I am saving that for
my interesting units.
First squad
Second squad
Third squad
Command squad
That should be the hard slog done, my painting table should get a bit more interesting over the next few weeks as my troop types will start to vary a bit more and I can fit models from other projects back on again.
The one thing I have learned from this project is to make my painting batches smaller - in past projects I have been painting up to 20 guys at a time, which saps your motivation so quickly, but doing 5-6 in a go gives you the win of completing something more often and keeps your queue moving quicker.
Thanks for reading
Friday, 27 January 2017
Hervictus 17th support tanks
Carrying on from a post I did a couple of years ago about painting up some Imperial Guard tanks*, I have added a couple of support tanks to my fledgeling army.
The second tank is a Griffon, a mobile mortar tank. This one takes a bit more explaining. I bought the conversion kit on ebay with the plan to use it as the base to convert a Salamander command vehicle, which Forgeworld stopped making a few years back, but when I had the kit in my hands I realised it was nearly as old as my youngest brother** and cutting it up just felt wrong.
Again, as an open topped tank the crew had to be replaced, in this case; the loader from a missile launcher team, although, I might add a second crewman in the future.
By all accounts this is a terrible tank both in the fluff and in the game but it fits with the mobile nature of my regiment and I am looking forward to seeing what it can do on the table.
Last up isn't the tank at all, but the crewman. Back in the same blog post I linked to earlier, I posted about a Cyclops demolition tank that I had picked up on a whim and I mentioned that I didn't have a controller for it. Well now I do.
The body is from Victoria Miniatures and is supposed to be part of an artillery crew, but with a simple head swap and a few extra pouches on his webbing he fits into my force, (again his jacket is a tad too long).
Thanks for reading
*It's interesting to see how I've changed
my blog style since then.
The first is the Hydra, the best AA tank in the Imperial Guard. This tank was a must as I know my planned regular opponent has a platoon of drop troops all mounted in transport aircraft and with a couple of gunships to escort them in. One hydra may not cut it but it will give me a fighting chance.
As the kit is designed for a Cadian looking force I have had to convert up a new gunner that fits in with my force, in this case; it is the top half of a lascannon gunner and the bottom of a Cadian officer. The coat is slightly too long but he doesn't look out of place, which is the important part.
The second tank is a Griffon, a mobile mortar tank. This one takes a bit more explaining. I bought the conversion kit on ebay with the plan to use it as the base to convert a Salamander command vehicle, which Forgeworld stopped making a few years back, but when I had the kit in my hands I realised it was nearly as old as my youngest brother** and cutting it up just felt wrong.
Again, as an open topped tank the crew had to be replaced, in this case; the loader from a missile launcher team, although, I might add a second crewman in the future.
By all accounts this is a terrible tank both in the fluff and in the game but it fits with the mobile nature of my regiment and I am looking forward to seeing what it can do on the table.
**The kit was made in 1995!
Last up isn't the tank at all, but the crewman. Back in the same blog post I linked to earlier, I posted about a Cyclops demolition tank that I had picked up on a whim and I mentioned that I didn't have a controller for it. Well now I do.
The body is from Victoria Miniatures and is supposed to be part of an artillery crew, but with a simple head swap and a few extra pouches on his webbing he fits into my force, (again his jacket is a tad too long).
Thanks for reading
Wednesday, 25 January 2017
Thunderbirds board game
In lieu of a painting post, I thought I would do a post on a recent revelation I have had in my gaming life. I was not a fan of board games, the idea of grown adults choosing to play a board game over a wargame seemed like a massive waste to me and I was always slightly shocked when a podcast would talk about a great board game they had played or my club would run a board game only night. I had played Zombicide and really enjoyed it, but that's just a skirmish wargame that happens to come in a box with a board so it didn't break my theory. I had played Thunder Road and enjoyed it, so much so, I spent the next year trying to find one at a sensible price (but haven't actually played my copy at all), but, again, I could justify why I liked it away.
My real problem came when the Meeples and Miniatures Podcast kept talking about board games and did a long episode on the Thunderbirds Board Game a good while back, as I am essentially a weak man when it comes to the new shiny toy. I figured this would be the perfect game to see what all the fuss was about.
One of the guys I used to meet up with quite a lot has recently had a kid with his wife, and this has obviously changed his priorities and slashed his free time, but we have been planning a way to get him time to play games and look after his daughter to give his wife some free time, Thunderbirds seemed to fulfil the brief.
The first outing of the game was played at Wayland Games without his kid, just to give us a chance to get our heads around the rules, although future games will be played in one of our front rooms. The game itself looked really complicated when we were first trying to set it up, but halfway through our first game we had the hang of it and were really enjoying ourselves. We realised we had played a few rules wrong in our first go - which was the ultimate reason we lost that game - so second game we played it correctly and the game really came alive. The idea of playing a co-operate game versus the game itself seemed counter-intuitive, but it really does work. The game throws multiple problems at you which can quickly become overwhelming and those are just the distractions designed to stop you fulfilling the actual game objectives.
My real problem came when the Meeples and Miniatures Podcast kept talking about board games and did a long episode on the Thunderbirds Board Game a good while back, as I am essentially a weak man when it comes to the new shiny toy. I figured this would be the perfect game to see what all the fuss was about.
One of the guys I used to meet up with quite a lot has recently had a kid with his wife, and this has obviously changed his priorities and slashed his free time, but we have been planning a way to get him time to play games and look after his daughter to give his wife some free time, Thunderbirds seemed to fulfil the brief.
The first outing of the game was played at Wayland Games without his kid, just to give us a chance to get our heads around the rules, although future games will be played in one of our front rooms. The game itself looked really complicated when we were first trying to set it up, but halfway through our first game we had the hang of it and were really enjoying ourselves. We realised we had played a few rules wrong in our first go - which was the ultimate reason we lost that game - so second game we played it correctly and the game really came alive. The idea of playing a co-operate game versus the game itself seemed counter-intuitive, but it really does work. The game throws multiple problems at you which can quickly become overwhelming and those are just the distractions designed to stop you fulfilling the actual game objectives.
Midway through our first play - we hadn't realised the first scheme card should have been face up. . .
I am converted, it's as simple as that. Going forward my gaming time will definitely include at least some dedicated board gaming time.
Oh, and this happened . . .
Thanks for reading.
Tuesday, 17 January 2017
New year, New Project
As I mentioned in the round-up blog, the start of this year looks like it will be dominated with 40k. Over the course of multiple conversations with my normal gaming mate, we have both talked ourselves into a state of nostalgia for a time when 40k was exciting and, while not balanced, not yet dominated by power armies.
This led to me digging in my lead pile for my old metal Steel Legion Imperial Guard that must have been some of the first figures I ever bought from GW and adding loads more to my Christmas lists. A couple of purchases to fill in the gaps later and I was on my way.
The first platoon of the Hervictus 14th Mechanised Infantry*.
The first platoon of the Hervictus 14th Mechanised Infantry*.
*More on the mechanised
Thursday, 5 January 2017
The essential end of year games played wrap-up post - 2016 edition
2016 was a weird hobby year for me, with my lowest game count since I got back into the hobby properly after finishing university, both in terms of games and rulesets played. I have moved my gaming night from Wednesdays to Mondays * and am generally only playing the same guy, which has all the benefits and negatives that you would expect.
I thought, this year, I would do a photo round-up instead of throwing stats at you all. I have gone through my phone and this blog and found what I think are some of my best in-game images from this year.
This year I'm keeping my gaming aims small:
I thought, this year, I would do a photo round-up instead of throwing stats at you all. I have gone through my phone and this blog and found what I think are some of my best in-game images from this year.
* For some inexplicable reason
Mondays are easier to keep?
Bolt Action was my most played game in 2016, although it trailed off a bit just before version 2 arrived and hasn't picked up that much since, with other games taking our gaming time up.
40k and Battlefleet Gothic have both snuck into my games played in 2016, with a lot more planned for this year. Early 2017 is going to be very 40k heavy.
Sangin Skirmish has been another staple of 2016, never quite being my top game but sprinkled in enough to be a regular feature and the one we have invested the most hobby time into.
I even managed to convince my mate into playing some Lord of the Rings too. Still one of my favourite rulesets of all time and I game I always mean to play more of.
My only game of Lion Rampant in 2016. Another game that I really should have found the time to play more of.
This year I'm keeping my gaming aims small:
- I'd like to try some more rulesets out this year too. The average gamer can only play a limited amount of games in a year and I would like to try out as many as I can so I can settle down onto those few that I enjoy the most. In this list are: Age of Sigmar, Sharp Practice 2, Chain of Command and Dux Britanniarum, all games I have heard great things about.
- I also want to play a game of 40K Apocalypse. I've been playing skirmish or platoon sized games for the last 2-3 years and have a real urge to play a properly massive game.
- Carry on my aim of playing the equivalent of a game a week - only just managed that this year due to a few weekends where I played multiple games on a single day.
Thanks for reading
Subscribe to:
Posts (Atom)










